Transferring audio material to Melodyne Plugin

In this tour, you will learn how to transfer audio material to Melodyne Plugin as well as the fundamentals of its use.

Transferring audio

Open in your DAW the project you wish to edit.
Load Melodyne Plugin as an audio insert effect in the audio track containing the material you wish to edit. Position Melodyne Plugin above any insert effects you may be using in the track – if in doubt, put it in the first insert slot. For the analysis (or ‘detection’) to achieve the best possible results, Melodyne needs to be given as dry and clean an input signal as possible.

Move the playback cursor in the DAW to a point before the beginning of the passage you wish to edit with Melodyne.
Click the ‘Transfer’ button at the top left of the Melodyne window to prepare it to accept the transfer.

Press Play in the DAW to transfer the material, which Melodyne will import automatically. Press Stop when the end of the passage you wish to edit is reached. Stopping the DAW playback automatically brings to an end Melodyne’s transfer readiness. You can also interrupt a transfer in progress at any time by clicking the Transfer button.

If you wish, you can transfer to Melodyne further passages from different parts of the DAW track.  Clicking the Transfer button during playback by the DAW toggles Melodyne’s ‘enable transfer’ function on and off, allowing you to punch in and out as the playback proceeds. Alternatively, as you reach the end of each of the passages you wish to transfer you can stop playback by the DAW, find the start of the next passage, transfer-enable Melodyne again, restart playback by the DAW, stop it again, and so on. If you wish, you can just transfer the entire track or even several tracks simultaneously to multiple instances of Melodyne.

Important: If your DAW project contains changes of tempo or time signature, please consult the tour entitled “Adjusting to tempo variations in the DAW”.

Tip: Initialize the key prior to the transfer/load: In the case of monophonic or polyphonic audio material, Melodyne also recognizes the key of the music. With short melodic phrases, however, the key chosen is often not the one intended, simply because too few notes are available for a correct appraisal. To prevent this happening, you can set the key using the Scale ruler of an empty instance of the plug-in or an empty document (if using the stand-alone implementation of the program) before the transfer or loading of an audio file. To do this, simply click on the desired keynote in the scale ruler and select the desired scale from the context menu. Melodyne will then retain this initialized value, regardless of its own subsequent analysis.

Replace Ranges

During playback, those passages that have been transferred to Melodyne will be played back by Melodyne; all others by the DAW. In other words, wherever it has material to play back, Melodyne’s signal replaces that of the original track.

From the View menu, choose ‘Show Replace Ranges’. All the passages that will be played back by Melodyne (as opposed to the DAW) will now be marked. Such regions can be extended simply by dragging their borders with the mouse.

To shorten a playback region, delete a few blobs and select ‘Set Replace Ranges to Notes’ from the context menu of the Bar Ruler.