Activating and setting a cycle range

In this tour, you will learn how to perform cycling using Melodyne. “Cycling” here means playing a selected passage repeatedly (in a ‘loop’).
With Melodyne Plugin, you can only activate cycle mode when the DAW is stopped. If the DAW is running, any cycling – like the playback itself – is controlled by it.

The procedure

To define a cycle range, click and drag in the lower part of the bar ruler. If, as you do so, you hold down the [Alt] key, the time grid will be ignored, allowing you to position the start and end points freely.

Double-click on the cycle range to toggle cycle mode on and off. When inactive, the cycle range is light grey. In Melodyne Stand-Alone, you can also switch cycle mode on and off from the transport bar.

Drag the right- or left-hand borders of the cycle zone to alter its length. If, as you do so, you hold down the [Alt] key, the time grid will be ignored, allowing you to position the start and end points freely.

Drag the middle of the cycle zone to move it ‘en bloc’ to the left or right. If, as you do so, you hold down the [Alt] key, the time grid will be ignored.

If you [Shift]+click near either of the cycle borders, it will move to the designated position. If, as you do so, you hold down the [Alt] key, the time grid will be ignored.

To move the cycle locators to the beginning and end of the current blob selection (snapping to the grid) hold the [Shift] key and double-click anywhere in the cycle zone. If you hold the [Alt] key as well as the [Shift] key as you do this, instead of snapping to the grid, the locators will be placed at the beginning of the first, and end of the last, blob in the selection.